Interface Design for the game "Fig Fever". The main actions of the game take place in the world of my character Jack, so the Interface Design is based on the design of this character.
Main menu
Game menu with start options and Start button.
Player view
The interface is directly in the gaming space. Includes: game menu button, inventory icon, collected figs icon, weapon button, control buttons.
Inventory
By clicking on the inventory icon (big transparent fig) you can go to the inventory. Inventory can include an infinite number of items. Using the arrows you can switch between them.
Game menu
By clicking on the game menu icon (gear) you can go to the game menu. And the game menu will pop up as if in the mouth of a wolf.
Options
To go to the options menu, you need to click on the word “options” in the game menu, and the wolf’s mouth will close and we will be as if inside the mouth.